Sunday, 10 February 2013

Current Status: Stuck in a rut

Oh, man. 
Almost a year of no real updates.
Been trying to come up with some Sect specific weaknesses like one commenter suggested and while we have a few we just can't find one for Scions that makes sense both fluff and mechanics wise and the Courtiers also needs something more fixed. This is what we have so far and would appreciate any comments:

Starspawned Savants: Must pass a Willpower check to regain willpower from sleep. If failed the Outsiders shares the nightmares of sleeping Cthulhu.
Shepherds of the Silver Key: Choose one effect from Displacement. It's always active at minimum value and always one higher when actual Displacement is gained.
Young of the Thousand: Must pass a willpower roll before they can suppress mutations.
Scions of the Yellow Sign: *blank*
Courtiers of the Black Pharaoh: Random Weakness from other supernaturals or sects. Changes under yet to be specified conditions.

Besides being fixated on wanting to solve this particular part of the mechanics the general lack of updates can be also blamed on the fact that quite frankly we are at a point where our ideas have just run low and are in desperate need of outside (pun totally intended) commentary and ideas.


  1. For the Scions, I would say that since they are beings of chaotic thought, mental practices that calm and focus thought turn their own power against them-a person currently in a meditative state gains a bonus to all opposed rolls against them, including combat.

    The balancing factor is that it's HARD to remain in a meditative state, and it takes a couple turns to reenter a broken mediation. Still, it's something

  2. See, that is what I'm talking about.
    That weakness makes perfect sense from a fluff point of view, but mechanically it's something that would come up so rarely it would hardly be considered a weakness unless the ST starts throwing out opponents specifically tailored for it on a regular basis. At which point the player could rightfully feel that the ST is out to get him since he doesn't get the same opportunity to plan around it as others do.

    1. Ah.

      Well, would I suggest an EMOTION that's anathema to them? Perhaps something like passion, or catharsis? It has to have positive componenets in order to qualify, so it's not something that often comes up in combat, but a Scion has a difficult time affecting that emotion or people feeling it. Not a good thing for born manipulators.

  3. Blue Drake, this is the last bit of activity I can find on the blog for this project. I am really interested in this concept, sadly I'm a Classic World of darkness fan rather than new world. To that end, I am working with a few friends on a CWoD version of Outsider, and if you're still interested in working what I can only say is an amazingly rich concept, please contact me! ^_^ Hope to hear from you soon.