Sunday, 10 February 2013

Current Status: Stuck in a rut

Oh, man. 
Almost a year of no real updates.
Been trying to come up with some Sect specific weaknesses like one commenter suggested and while we have a few we just can't find one for Scions that makes sense both fluff and mechanics wise and the Courtiers also needs something more fixed. This is what we have so far and would appreciate any comments:

Starspawned Savants: Must pass a Willpower check to regain willpower from sleep. If failed the Outsiders shares the nightmares of sleeping Cthulhu.
Shepherds of the Silver Key: Choose one effect from Displacement. It's always active at minimum value and always one higher when actual Displacement is gained.
Young of the Thousand: Must pass a willpower roll before they can suppress mutations.
Scions of the Yellow Sign: *blank*
Courtiers of the Black Pharaoh: Random Weakness from other supernaturals or sects. Changes under yet to be specified conditions.

Besides being fixated on wanting to solve this particular part of the mechanics the general lack of updates can be also blamed on the fact that quite frankly we are at a point where our ideas have just run low and are in desperate need of outside (pun totally intended) commentary and ideas.

Tuesday, 15 May 2012

Still alive

Just posting to say this project is still alive, but we are buried in other work. As soon as we have time we shall bring you new material.

Friday, 24 February 2012

Artifacts & Disclaimers

Been almost a month since the last update, seemed like the right time for one.

1. It seemed fair to put a disclaimer at the start of the document. After all we are borrowing from a variety of sources.

2. The following Artifacts have been added to the document: [Waxen Mask 2.0], [Brain Canister], [The Tillinghast Mechanism], [Yithian Pattern Electro-Rifle], [Mi-Go Lightning Symbiont], [Mi-Go Fog Projector]

3. New Rejections
Corruption: [Rot], [Essence Infusion]
Hypergeometry: [The Key and the Gate]

4. Smaller changes: 
-specified that ranks in Mutations (except for [Size]) are not bought in sequence (a (•••) Mutation costs 12xp, not 24 (4+8+12)).
-The third rank power of the Communion Rejection [The Tapestry] has some added text to make it less ambiguous.  "Whenever a person uses a dice pool that relies on Stealth and is non-magical, you automatically pass perception tests to see through it."

Saturday, 28 January 2012

Mi-Go and Elder Signs

Made some more progress: 

1.Added a couple of stat blocks for the Mi-Go and a few words on their society. You can find them in the 'Antagonists and Allies' section of the document.

2.Added an [Elder Sign] ritual for repelling Outsiders and other mythos critters. The Ritual section has also been reorganized and redundant rituals removed. 

3.Added a bit of fluff for the Dreamer Creed that helps to explain why one of them would involve itself in the mortal world.

Saturday, 21 January 2012

Deep Ones

We decided it was about time we actually stated something so, next to the usual stuff, we provide you with a few variants for the Deep Ones.

Updates:
1.Two new Rejections:
Polymorphism: [Amoeboid]
Corruption: [ƚtgarda's Nurse]

2. In-character comments about the other splats from The Mentor (The Outsider that explains how the Schools of Subversion work) that will serve as an intro for when we write how
Outsiders perceive them. Can be found in the 'Antagonist' section of the document.

3. Deep Ones stats and some basic lore that still needs to be expanded can be found in the 'Antagonist' section.

4. The [Tainted Blood] merit has been added for creatures connected to the Outside, but not Outsiders themselves.

5. Maximum Age per Mythos has been increased to better represent what is seen in the lore.

Saturday, 7 January 2012

Happy New Year

Been a while and we have some more updates for you:

1. Added 'Fall of an Empire', a fluff piece for the Master Creed. You can find it in the document.

2. Added a new stipulation to the Mutation Suppression mechanic:

"Whenever wounded while suppressing its mutations an Outsider must pass a Stamina + Composure test or the suppression drops."

3. Added 5 new Rejections:
    Polymorphism: [That Which Can Not Be Cut]; [Unnatural Lore]; [The Edge of Shadows];
                           [Mimetism]
    Violation: [Unstoppable Force/Immovable Object]

Monday, 26 December 2011

Updates

1.Looking over any details we might have missed, we noticed we lacked entries for starting Mythos and Madness, so we added them:

Starting Madness is equal to Quiescence.
For a new character Mythos starts at 1, but the player has the option of raising it up to level 3 using his merit points, at a rate of three per level of Mythos.

2.The Size mutation has been altered to bring it more in line with the creatures one might see in the stories.

3.The [Face of Humanity] Merit, that doubled the amount of time an Outsider could suppress it's mutations, has been removed and it's effect has now been assigned as a faction bonus for the Denier Creed.

4.Basic rules for Ritual Worship have been added, tho it must be seen how they will hold up in practice and are likely to change.